Awesome design, I especially like how it uses its hands to walk! I only find the bone or horn that's sticking out from its thigh weird... I have a question about the polys: I've learned a bit about 3D half a year ago, and everywhere I got the information that it's better to use quads, instead of triangles for the mesh. And yet I've seen a lot of meshes using triangles. Is there any particular reason for that? I'm just being curious.
I find it interesting that you used humanoid anatomy in the shoulders, but quadruped anatomy in the hind legs. The hind legs imply the creature is always on all fours, whereas the hands and arms/shoulders imply it's a full-time biped.
Very well sculpted and it surely demonstrates great skill with your tools and talents. The design is just a little contradictory to me.
When he says game ready it doesn't necesarilly mean that it will go into a game. It can be a portfolio piece showcasing his ability to bring a model to that level of finish including a lowpoly model with diffuse, normal and spec and mostly rigged so it can be animated.