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Submitted on
May 17, 2013
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Sword and Base by TLishman Sword and Base by TLishman
Sculpted in ZBrush, retopologised and baked in Topogun, final render in marmoset.
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:iconcrystal-dragon1:
Crystal-Dragon1 Featured By Owner Jul 16, 2013  Student Digital Artist
wow this is great!
i see in the corner you have the maps that are used on the models. can i ask a dumb question about that :XD:? on the base for the sword, what's that black map with the blue swirl? i can see the diffuse and normal maps (is that right? i'm still learning textuing basics ^^;) and i assume that one is what creates the glow, but what's it called?
great work!
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:icontlishman:
TLishman Featured By Owner Jul 16, 2013  Student Digital Artist
Thanks!

The blue glow is created by the emission map which is just the light on a black background. :) 
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:iconcrystal-dragon1:
Crystal-Dragon1 Featured By Owner Jul 17, 2013  Student Digital Artist
no worries

ah, thanks for explaining :)
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:iconicondevco:
IconDevco Featured By Owner May 18, 2013  Hobbyist Digital Artist
Ive been seeing this style among a lot of people
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner May 17, 2013  Professional Digital Artist
It's a nice model with a great presentation and fantastic style, but I think the UV space could have been optimized. If I were making it, I'd make four of the base bricks overlap, because I don't think it needs eight unique designs. I'd also overlap the sword's blades because there is no camera angle that will allow you to see both sides. You did a good job with the sword's UV organization but if you made the diffuse a 512x1024 I wonder if you could have gotten more out of your space?
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:iconfelidaecat:
FelidaeCat Featured By Owner May 17, 2013
nice one :]
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:icon543bs0za:
543Bs0Za Featured By Owner May 17, 2013  Professional Digital Artist
what do u use topogun for?
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:icontlishman:
TLishman Featured By Owner May 17, 2013  Student Digital Artist
Retoplogy and baking.
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:icon543bs0za:
543Bs0Za Featured By Owner May 17, 2013  Professional Digital Artist
so taking the highpoly and reducing it's polycount?
i guess that beats making a whole new model with a lower PC by hand
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:iconicondevco:
IconDevco Featured By Owner May 18, 2013  Hobbyist Digital Artist
ZBrush already decimates stuff and bakes it. Its actually just a wasted step; moving it into topogun
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